When CD Projekt was released The Witcher 2: Assassins of Kings in 2011 better almost all elements of the first The Witcher, published four years earlier. And of course, The Witcher 3: Wild Hunt It expanded on all the benefits of its predecessors and was a revolution with its open world and secondary missions. The Polish studio wants the legend Cyberpunk develop in the same way with the successors of Cyberpunk 2077.
He Narrator director Igor Sarzyński gave an interview PC gamer where he says: “Consider the games of The Witcher and how they changed with each delivery. We want a similar development here“. This is what the developer says The game, released in 2020, was a first step in the studio in a “futuristic science fiction world with a lot of new game mechanics, narrative tones, themes and art direction”.
“Some things worked almost from the start.“such as art, urban design, music, interactive scene system, game styles.” Others, not so much, admits Sarzyński, which is about “character development, interactivity with non-player characters, and optimization.” “It’s completely natural. It’s impossible to do everything on the first try.”
Project Orion be a “coherent and fully immersive” experience
CD Projekt started last September, along with the expansion Phantom freedomthe free 2.0 update for the PC, PS5 and Xbox Series X/S versions of Cyberpunk 2077, which improves the title in almost every aspect. Sarzyński says that now that all elements of the game “work well,” will focus on “connecting them even further and creating a coherent and fully immersive experience.”.
But that remains reserved for the sequel, which is not being developed by the same team that created the first game, but by a new subsidiary of CD Projekt RED in the United States. The title with code name Project Orionis still in the “conceptual design” phase, so it will be years before we see anything, although we know the team isn’t ruling out introducing a third-person camera, although they’re not committed to it either.