Suicide Squad: Kill the Justice League: Kotaku Review

After years of trailers, delays, controversy and leaks, Rocksteady’s big direct-service, open-world villain-themed third-person shooter from DC —Suicide Squad: Kill the Justice League– Finally he came out (For Rayato). The story that has built up around this game over the past few years has become as big and epic as a superhero movie. Some people want Suicide squad To crash and burn. Others want it to succeed, hoping that Rocksteady has built something amazing, a game worth their money and time. Unfortunately, as with many modern superhero films, the ending of this saga is anticlimactic and won’t satisfy the bloodthirsty or hedonistic hopefuls. Instead, what we have here is definitely something middle of the road.

Suicide Squad: Kill the Justice League It is not only developed by Rocksteady, the makers of popular games Arkham games, but are also set in the same universe. The game takes place a few years after Endgame Arkham Knight. Batman faked his death, joined the Justice League, and headed to Metropolis to make great friends with Wonder Woman, Superman, Flash, and Green Lantern. Things were going well, until Brainiac and his alien minions arrived, took over the minds of all of them – except Wonder Woman – and turned the powerful heroes against their planet. Now, it’s up to Harley Quinn, Captain Boomerang, King Shark, and Deadshot — DC supervillains with bombs planted in their heads — to save the world by, as the game’s name suggests, killing the Justice League.

While the Suicide squadThe story of this game didn’t really surprise me or break any new ground in the superhero genre, it’s still a well-written comic book adventure with enough twists and turns to keep you hooked. It also helps that every character in the game, even those who are barely involved in the action, is fleshed out with their own goals, flaws, personalities, and feelings.

WB Games / GameSpot

As you might expect, Harley, Deadshot, King Shark, and Boomerang get the most attention. Rocksteady has done a great job of not only capturing these characters visually with some of the best faces I’ve seen this generation, but also making them feel special. Each character on the team also has their own arc and they all intertwine throughout the game, so by the end I was completely on board with these misfit losers coming together to save the day. It also helps that their dialogue – both in the game’s gorgeous cutscenes and in the open world during gameplay – is full of solid jokes and genuine moments of reflection and growth.

But boy, is this game talkative! I’ve lost count of the number of times I’ve had as many as three different conversations going on at once, sometimes overlapping each other or completely blocking out important or interesting information. To the game’s credit, I didn’t hear many repetitive chats, but unfortunately, I also missed a lot of things because while the team was talking about one thing, I would shoot a drone and start a conversation about something else, which ended the conversation. Which was already happening. However, even overlapping dialogue is not like that also bad. What’s bad is pretty much everything between the dialogue and the scenes.

Repeatedly…

‘suicide squad’Key campaign features A powerful and poignant introduction Which quickly identifies the ‘heroes’, explains how the team’s leader – Amanda Waller – controls them and identifies the dangers of the invasion. I was immediately impressed by these confident and perfectly paced first few hours. However, once the game opens up more and allows you freedom in its digital city, things quickly deteriorate. Do you like guarding locations, shooting crystals, or saving people? Well, I hope so, because that’s basically all of this game outside of the intro and some boss fights.

structure Suicide squad It goes like this: you watch a cool cutscene, learn about the next step in the plan to save the world, and then you take on the kind of mission you’ve already done before but perhaps in a new location or with some new enemies. maybe. Repeat this for approximately 15 to 20 hours depending on how much side game content you are pulling. (Be warned, though, that all of the side content in this game other than the Riddler’s challenges are the same types of quests you take on in the main campaign.)

It’s a credit to him Suicide squadIt’s such a great and satisfying fighting game that I wasn’t too bored during most of these missions. But I’d be lying if I said I enjoyed guarding the same plants or destroying the same crystals over and over again. At one point, I was assigned to escort a slow-moving vehicle through a dangerous area. Normally, escort missions aren’t anything to celebrate, but this was a completely new type of mission, after 10 hours of gameplay. I’m pumped! And then the same type of mission came up several times after that. (And yes, escort missions still suck.)

Worse still, Rocksteady seems to realize how boring this can be, so some quests add annoying modifications that force players to complete quests in specific ways. The problem is that sometimes these adjustments – such as enemies dying from grenades – don’t fit my character build. Although you can switch between the four playable villains at any time in the open world when playing alone, during missions you are stuck with the person you started the mission with. This made some tasks very frustrating.

It’s a shame because, like I said, the combat in this game is great. I raise the shit. Guns look dangerous and loud. Blasting purple alien monsters with a sniper rifle that sets them and nearby baddies on fire remained fun even after I’ve done it 200 times. Also, salute the guns in this game. They destroy enemies and feel amazing. I also enjoyed how mobile each team member is, even the large, tank-like King Shark figure. Walking around as a giant shark with a cannon or flying around in a jetpack as Deadshot during big battles is fun, even if I’m doing the same missions I’ve done many times before.

The picture shows the band standing in front of a nuclear explosion.

Screenshot: WB Games/Kotaku

There’s also a lot to delve into in the game’s combat system. There are elemental effects, different stats that can be modified, perks that can be unlocked, attributes to improve, ways to restore your armor, ways to counter enemy attacks with timed special moves, and a bunch of other things to keep in mind. During and outside battles. Sometimes it can be exhausting and I imagine most players will pick up some powerful weapons and upgrade them as needed, and they will do just fine. But for people who like to really get into the game and craft perfect builds with lots of synergies, Suicide squad Provides more than enough options.

It’s funny that most of the time, at least, you can ignore it Suicide squad It is a shooting game with a live and always-on online service. I played the entire game alone, and with one exception, I didn’t experience any server connection drops. The game also doesn’t bombard you with messages asking you to “jump online and play with friends,” or lock any content behind having a clan or playing with others. For a long time, I felt like it was a good enough game with some live service elements that I could deal with if I wanted to, but that didn’t really interfere with my experience at all.

Then I got to the end of the game, and things changed.

Suicide squad He hides his true identity until the end

Before the credits rolled, while the game was building to a climactic showdown with Brainiac, I was told that, in fact, there are 13 Brainiacs across the multiverse and I would need to kill them all to save the day. To do this, players will need to participate Suicide squadThe endgame, which consists of repetitive missions and boss battles, rewards you with currency that allows you to challenge new minds in different universes. When you arrive, guess what? You have to do some extra tasks that you’ve been doing for hours and hours before you can fight Brainiac. Oh, and the final battle against Brainiac (spoilers) is a retconned boss battle from earlier in the game against Flash. Wow, Wow. Roll the credits.

Instead of it ending in a victory where our team proves they’re more than just dirtbags, Suicide squad He concludes by saying: “You need to play for months and months to really finish your mission. Get ready to play more of the same crap over and over again, too. It robs the game of a dramatic, satisfying ending and exposes its true nature to everyone: This is a forever game. A live-service shooter. WB and Rocksteady want you to play This game for a long time, hoping that you will buy skins and battle passes to make this expensive bet pay off. It is a very bad note to end the game.

A screenshot showing Deadshot shooting purple aliens.

Screenshot: WB Games/Kotaku

The combat is definitely some of the best third-person shooters I’ve played in years. The story, scenes, and writing are as compelling as anything in the film Arkham games.

However, unfortunately, Suicide squad It had to be something bigger than another 12-15 hour single player adventure. It had to be a live-service video game that could support months or even years of content. The game does a good job of hiding this fact for a good portion of its runtime, but eventually, it becomes exposed and impossible to ignore. This is assuming you make it to the end and won’t get bored with the same six missions being copied and pasted around town to patch things up and create Suicide squad It feels bigger than it really is.

in the end, Suicide squad It’s just…well. fine. Not amazing. Not a train wreck. People who want this game to be a complete disaster will be disappointed to discover a perfectly good shooter that only succumbs to the corruption of the live service in the end. And for people who want something they can play with for years, well, I hope you’ll enjoy shooting purple crystals over and over again.

Suicide squad It is the poster child for a genre that lives between great and terrible. While this may be enough for some, I can’t imagine the developers who worked so hard Suicide squad (or publisher WB, who footed the bill for the game) wanted everything to end in what amounted to an emoji. However, here we are. At least the guns are cool.

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